![]() ![]() ![]() If you’re profiting from things as they are, or an imminent war with a neighbour seems more pressing, then of course you’re going to keep the coal fires burning, and just try and sort out any issues from that later. As ever, Civilization is not only a great strategy game but it offers a unique insight into human nature and why major problems are so slow to be addressed in the real world. Or, as happens so much in human history, you just hope for the best and think only in the short term. Not only is all this more realistic than before but it adds a great deal to your strategic planning, as although the natural weather impacts are entirely random they are something you can plan for. At the same time, the normal Civilization logic of wanting to build near the sea or a river comes back to haunt you when your coal plants start causing the waters to rise.Ĭivilization VI: Gathering Storm (PC) – Mother Nature is not to be messed with Not building next to a volcano seems an obvious idea (although there are agricultural benefits to be had from its presence) but areas prone to monsoons, earthquakes, or other extreme weather can also be problematic. ![]() (It also has nothing to do with the recent Switch release, although apparently that did better than expected, so who knows what might happen in the future).Ī game using Gathering Storm starts like any other, as you pick a spot on the hex-based map and grow your chosen civilisation up from humble, prehistoric origins. Like Rise And Fall, Gathering Storm is an expansion pack though, not a standalone release, so you will need the original Civilization VI to play it. But Gathering Storm attempts to simulate everything from volcanoes going off in antiquity to rising sea levels in the modern day. Environmental damage, both man-made and otherwise, has been a minor part of Civilization from the start, as anyone who remembers clearing up nuclear waste will recall. ![]()
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