![]() For Cycles, a powerful CPU or GPU is recommended for faster performance EEVEE relies mainly on GPU. The speed of the render depends, of course, on your computer’s processing speed. Rendered viewport shading mode, in this case, is not actually real time it just means that Blender is performing the render interactively, and you can change things in the scene as it’s rendered. It’s very useful to see what’s going on in the scene and how the shadows and materials behave as you arrange them. In Blender, you have options to see a rendered preview in the 3D Viewport while you work and adjust parameters using the Rendered viewport shading. Whichever render engine you’re using, you’ll see their options for rendering in the Render tab of the Properties Editor. A render taken from this engine would be like a screenshot, useful for quick playblasts to check your animations.ĮEVEE Engine: Wireframe and Solid viewport shading modes will use Workbench, but Material Preview and Rendered viewport shading modes will use EEVEE.Ĭycles Engine: Wireframe and Solid viewport shading modes will use Workbench, Material Preview will use EEVEE, and Rendered viewport shading mode will use Cycles. Wireframe, Solid, and Rendered viewport shading modes all use Workbench Engine. Workbench Engine: Material Preview viewport shading will not be available, as Workbench doesn’t use materials (although colors and other properties can be added to objects) it’s meant only for general work and simple screenshots. Depending on what render engine you use, options for viewport shading will change: While working, you can change the viewport shading mode in the 3D Viewport to show Wireframe, Solid, Material Preview, or Rendered mode (see Figure 3.11), and different engines will be activated for different modes, although Rendered viewport shading mode will always display a result similar to the final render, but interactively and in real time, using the selected active render engine. Viewport shading defines how objects are visualized in the 3D Viewport, and it’s important to understand how they work before you start adding materials to the scene. Some advanced rendering effects, such as emissive materials (that emit light from their surface), refractions, and Subsurface Scattering, will work only in Cycles or with certain limitations in EEVEE. This makes it possible to create materials using EEVEE (allowing for fast previews) and then render them with Cycles with minimal or no adjustments. Of course, there are certain things that may work only on one of the engines or look different, given that they use different technologies, but in general they are surprisingly compatible. Workbench doesn’t use materials, but EEVEE and Cycles have been designed so the materials are as compatible as possible between them. When you render the final image, as explained at the end of this chapter, the active render engine is the one that will be used. You can change the render engine that you want to use in the Render tab within the Properties Editor (see Figure 3.10). If EEVEE could be compared with what you see in videogames, Cycles would be a render engine used for movies or general video, where render speed is not as relevant as image quality. It provides high quality and realism, but it’s also much slower than EEVEE, as it doesn’t use tricks or sacrifice complex calculations to be faster: it performs all the calculations necessary to achieve the best result. EEVEE is used when you choose the Material Preview viewport shading mode, and it shows at its best in Rendered viewport shading mode (when EEVEE is selected as the active render engine).Ĭycles: This realistic renderer is included in Blender. It’s good for rendering animations that don’t require high levels of realism and for previewing scenes and materials that would be rendered with Cycles later. It can get good-quality results very fast (as long as you have a computer that supports it and can run it with a good performance), although it’s based on tricks and sacrifices many calculations to accelerate the render time. It’s lightweight and simple, perfect for general work like modeling, rigging, and animation.ĮEVEE: EEVEE has been one of the greatest additions to Blender lately, and it’s a real-time render engine, using technologies similar to those used in videogame engines. It’s basic, but it has some level of control over how things look. Workbench: This engine runs Blender’s 3D Viewport while you’re working in Wireframe and Solid viewport shading modes. ![]() Learn More Buy Using Workbench, EEVEE, and Cyclesīlender provides different methods to display and render images, each of them with their uses, pros, and cons. ![]()
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